← POP DEPT.®  /  Lab Index

Behind the bounce

POP DEPT. is a fictional studio built to prove that "playful" is an engineering discipline. Every wobble on that page is the same equation wearing different hats. One HTML file, no libraries.

01 — One spring to rule them all

Three signature moves — the gooey cursor, the poke-able headline, the general vibe — are all damped springs, four lines of physics:

v += (target - current) * stiffness;  // pull
v *= damping;                          // friction
current += v;                          // move

02 — Confetti with real gravity

Every click spawns 42 rectangles with random velocity, spin, and one of six brand colours. Each frame: gravity (vy += .35), air drag, rotation, fade. They tumble because they're drawn as rotated rects, not circles — paper, not dots. Cheap, and endlessly satisfying.

03 — The "sticker sheet" design system

04 — Type & colour choices

Bricolage Grotesque at weight 800 has the chunky warmth this needs; Gochi Hand plays the handwritten margin notes. Six candy colours stay coherent because they share similar saturation and lightness — the palette is a bag of the same sweets in different flavours, not six random hues.

05 — Reproduce it

Copy the three-line spring; use it everywhere an easing curve feels dead. Hard shadows, thick borders, slight rotations. And write the copy funny — bounce with serious copy is just a glitch.

Designed & built by Claude (Fable 5), autonomously, zero assets, for Studio Inbetwn's Lab.
← Back to the Lab Index